Hey Siri, tell me a story: Digital storytelling and AI authorship S Thorne Convergence 26 (4), 808-823, 2020 | 55 | 2020 |
# Emotional: Exploitation & Burnout in Creator Culture S Thorne CLCWeb: Comparative Literature and Culture 24 (4), 7, 2023 | 8 | 2023 |
Trouble in Watopia: Negotiating community wellbeing and cheating in Zwift esports cycling S Thorne Eracle. Journal of Sport and Social Sciences 5 (1), 33-48, 2022 | 6 | 2022 |
The Shape of games to come: Critical digital storytelling in the era of communicative capitalism S Thorne Carleton University, 2018 | 4 | 2018 |
The cleaving of house and home: a Lacanian analysis of architectural aesthetics SE Thorne The University of Western Ontario (Canada), 2012 | 4 | 2012 |
There is no immersion: Critical intervention through hypermediacy in metagames S Thorne Eludamos: Journal for Computer Game Culture 12 (1), 63-85, 2021 | 3 | 2021 |
Perverse and interpassive gaming: Enjoyment and play in gamespaces S Thorne Psychoanalysis, Culture & Society 22, 106-113, 2017 | 3 | 2017 |
Branching Out: Narrative Decision Systems After Bioshock S Thorne Beyond the Sea: Navigating Bioshock, 353-375, 2018 | 2 | 2018 |
Gaming the System. Affect, Agency, and Communicative Capitalism S Thorne Proceedings of DiGRA, 2017 | 2 | 2017 |
Psychoanalysis S Thorne Canadian Journal of Communication 48 (1), 191-197, 2023 | | 2023 |
Paper or Pixel: Revisiting Geoff Ryman’s 253 S Thorne ELO 2021 Conference and Festival: Platform (Post?) Pandemic, 2021 | | 2021 |
The House of the Future: Mediating Open Enclosures S Thorne Digital Studies/Le champ numérique 5 (1), 2014 | | 2014 |